The visuals in this game are definitely greater than the sum of their parts. Viewing the wasteland from a hill or cliff is incredible. (Fact: When you create your character at the beginning of the game, it's 100-percent impossible to make a non-ugly character.)ĭespite this, the game is capable of inspiring awe, provided that you've found the correct vantage point. Though the game world may look OK from afar, up close it appears most everything has been covered in a thin layer of Vaseline and dirt - perhaps we're to believe that radioactivity has that side effect? NPC faces also suffer from that blocky, stiff quality that defined early Xbox 360 games and late PS2 games.
New Vegas is not a pretty game to look at. I guess that's why I'm able to put up with their weirdness - and even enjoy them occasionally. I'd classify most of these experiences as quirks rather than game-breaking bugs. Why they do this, I don't know, but it never fails to trigger a Benny Hill-esque song in my head while I watch them try to find the correct path. In addition to odd enemy behavior, New Vegas' non-playable characters regularly enjoy running into fences, poles, or anything else sticking out of the ground.